Mobile phones have changed the whole process of communication, making it lot easier and hassle free. Now with these smart devices, one can perform variety of other features as well such as imaging, web browsing and gaming. These smart products are no less than digital cameras or MP3 players, thanks to amazing imaging and music features which they offer and ensure loads of entertainment all the time.
Now, mobiles have become truly indispensable and it is literally impossible to lead a normal life without using them. They not only cater to the basic need of communication, but also serve miscellaneous purposes. In fact, these tiny widgets are also used to play games and click pictures. Now-a-days, there are a lot of high-end gadgets that provide the users with unbelievable features like Bluetooth, GPRS-support and GPS, among others. Though these handsets entice one and all, it may not be possible for everyone to lay their hands on these wonder machines. One of the primary reasons for this is the price factor. So it comes as no surprise that cheap mobile phone are the preferred choice of most of the individuals.
Now with the advent of 3G mobile phone, connectivity features have undergone a sea change. On one hand, you can enjoy easy hassle free Internet access all the time with Wi-Fi and can stay connected to outer world with much ease. Then, users also get to enjoy fast speed data transfers as devices are designed to support advanced technologies of EDGE, GPRS, HSDPA, HSUPA etc., which means that large packets of data can be transferred within seconds. Apart from this, market boasts of camera phones which capture impressive photos equivalent to that of digital like quality having vibrant colours. One can opt for handset equipped with built-in camera of high resolution up to 12MP.
Not only this as the technology progresses with every passing day, handsets also keep going through different phases and enable the users to enjoy more. Like camera phones, music handsets also enjoy worldwide users' appreciation. There are gadgets in the market which ensure crystal clear sound quality and at the same time, allow one to create and mix music as per his interest. Moreover, devices come complete with built-in music players and FM radio and keep the music freaks rocking all the time.
Apart from this, manufacturers design mobile phones having large internal memory so that people can store important data and files in the form of audio files, games, documents, videos and more. Then, touchscreen phones are selling like hot cakes these days, thanks to their user friendly features and stunning looks. Many of such gadgets support handwriting recognition feature which facilitates easy text and numeric input. Moreover, number of smart handsets comes flooded with motion and gesture based games which keep the gamers occupied.
Without proper research its hard to arrive at the worth of the m-learning market in India, any projection is unfounded; and is also due to the improbability of being able to predict the rate of technological (read network) adoption and penetration. However, empirically, we are seeing an increasing interest in mLearning. Similar to India, it's hard to quantify adoption in more developed markets. It's well known that Asia and Europe are far ahead in terms of mLearning adoption compared to the North American market. The US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. It would be fair to say that revenues in Europe and Asia will be equal to if not greater than the North American market. Almost every sector will benefit from the use of m-learning, however we feel three primary areas that will feel the biggest impact: Education, Agriculture and Healthcare Additionally, rural communities will benefit tremendously not just from mLearning, but the mobile technology as a whole. Mobile devices are far cheaper than personal computers and do not depend on a continuous power supply to function. There is a definite appeal in gaming for learning using mobile phones. Currently, several companies are experimenting with game-based learning technology for mobiles. However, the feasibility of such an approach depends on the cost of development and deployment of such applications, which are quite high at this time. With increasingly capable hardware and connectivity available and dropping costs, it's only a matter of time before learning games on mobile become commonplace. In the future, we will see mobile phones, computers and various other computing/media devices (iPods, Digital Cameras, PDAs, etc.) we use converge into a single personal mobile computing device. At such a time, the differentiation between eLearning and mLearning will cease to exist; all learning will be electronic and mobile.
Now, mobiles have become truly indispensable and it is literally impossible to lead a normal life without using them. They not only cater to the basic need of communication, but also serve miscellaneous purposes. In fact, these tiny widgets are also used to play games and click pictures. Now-a-days, there are a lot of high-end gadgets that provide the users with unbelievable features like Bluetooth, GPRS-support and GPS, among others. Though these handsets entice one and all, it may not be possible for everyone to lay their hands on these wonder machines. One of the primary reasons for this is the price factor. So it comes as no surprise that cheap mobile phone are the preferred choice of most of the individuals.
Now with the advent of 3G mobile phone, connectivity features have undergone a sea change. On one hand, you can enjoy easy hassle free Internet access all the time with Wi-Fi and can stay connected to outer world with much ease. Then, users also get to enjoy fast speed data transfers as devices are designed to support advanced technologies of EDGE, GPRS, HSDPA, HSUPA etc., which means that large packets of data can be transferred within seconds. Apart from this, market boasts of camera phones which capture impressive photos equivalent to that of digital like quality having vibrant colours. One can opt for handset equipped with built-in camera of high resolution up to 12MP.
Not only this as the technology progresses with every passing day, handsets also keep going through different phases and enable the users to enjoy more. Like camera phones, music handsets also enjoy worldwide users' appreciation. There are gadgets in the market which ensure crystal clear sound quality and at the same time, allow one to create and mix music as per his interest. Moreover, devices come complete with built-in music players and FM radio and keep the music freaks rocking all the time.
Apart from this, manufacturers design mobile phones having large internal memory so that people can store important data and files in the form of audio files, games, documents, videos and more. Then, touchscreen phones are selling like hot cakes these days, thanks to their user friendly features and stunning looks. Many of such gadgets support handwriting recognition feature which facilitates easy text and numeric input. Moreover, number of smart handsets comes flooded with motion and gesture based games which keep the gamers occupied.
Without proper research its hard to arrive at the worth of the m-learning market in India, any projection is unfounded; and is also due to the improbability of being able to predict the rate of technological (read network) adoption and penetration. However, empirically, we are seeing an increasing interest in mLearning. Similar to India, it's hard to quantify adoption in more developed markets. It's well known that Asia and Europe are far ahead in terms of mLearning adoption compared to the North American market. The US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. It would be fair to say that revenues in Europe and Asia will be equal to if not greater than the North American market. Almost every sector will benefit from the use of m-learning, however we feel three primary areas that will feel the biggest impact: Education, Agriculture and Healthcare Additionally, rural communities will benefit tremendously not just from mLearning, but the mobile technology as a whole. Mobile devices are far cheaper than personal computers and do not depend on a continuous power supply to function. There is a definite appeal in gaming for learning using mobile phones. Currently, several companies are experimenting with game-based learning technology for mobiles. However, the feasibility of such an approach depends on the cost of development and deployment of such applications, which are quite high at this time. With increasingly capable hardware and connectivity available and dropping costs, it's only a matter of time before learning games on mobile become commonplace. In the future, we will see mobile phones, computers and various other computing/media devices (iPods, Digital Cameras, PDAs, etc.) we use converge into a single personal mobile computing device. At such a time, the differentiation between eLearning and mLearning will cease to exist; all learning will be electronic and mobile.
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